CASE STUDY 03 · RETAIL / E-COMMERCE

Designing for Better Conversion

Designing for Better Conversion

Improving the marketplace experience through customer insight, clearer journeys and design decisions that earned confidence at every step.

Improving the marketplace experience through customer insight, clearer journeys and design decisions that earned confidence at every step.

STOREFRONT
EXPERIENCE

PRODUCT DETAIL
+ TRUST MOMENTS

CAMPAIGN +
MERCHANDISING

ROLE

Senior Web & Graphic Designer

YEAR

2024 - Present

SCOPE

Conversion Optimisation (CRO), Data-informed Design, UX Strategy

ROLE

Senior Web & Graphic Designer

YEAR

2024 - Present

SCOPE

Conversion Optimisation (CRO), Data-informed Design, UX Strategy

01 / THE OPPORTUNITY

Conversion is a customer-confidence problem before it is a metric.

Conversion is a customer-confidence problem before it is a metric.

The work focused on removing uncertainty from high-intent moments: stronger listing hierarchy, consistent navigation, trustworthy product communication and merchandising designed around how customers actually decide.

CUSTOMER +
COMMERCIAL CONTEXT

02 / RESEARCH & STRATEGY

Research & Discovery

Research & Discovery

COMPETITORS + MARKETPLACE TRENDS
Mapped familiar patterns and visual gaps to guide clearer product discovery.

REVIEWS + SEARCH BEHAVIOUR
Customer questions and query patterns shaped reassurance, hierarchy and keywords.

SEASONAL DEMAND + BEST SELLERS
Commercial patterns informed product positions, promotions and campaign timing.

03 / THE SOLUTION

Decision Log

Decision Log

Insight → Design decision → Business impact

SECONDARY IMAGERY WAS IGNORED
→ Improved photography hierarchy
→ Greater confidence before purchase

NAVIGATION FELT INCONSISTENT
→ Improved collection organisation
→ Simpler product discovery

CUSTOMERS NEEDED REASSURANCE
→ Strengthened trust messaging
→ Improved purchase confidence

04 / OUTCOME

Business Impact

Business Impact

TRAFFIC + VISIBILITY
Room for measurable marketplace growth.

CONVERSION + CONFIDENCE
Room for measurable customer outcomes.

MARKETPLACE GROWTH
A reusable commerce system designed to compound.

TRAFFIC → PRODUCT VIEWS → ADD TO BASKET → PURCHASE → REVIEW → REPEAT PURCHASE

The work taught me to treat design as a commercial system—not a collection of outputs.

The work taught me to treat design as a commercial system—not a collection of outputs.

Balancing creativity with business objectives meant using customer behaviour to decide where attention, reassurance and visual craft had the greatest value.

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Leading an Omnichannel
Retail Campaign

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Retail Campaign

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